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RE: BS4-1-1-0 Vibs dialog enunciating wrong canidate names
I
had hoped the primary message would block further interrupts from keyboard
buffer, and that we would only over ride the "normal" behavior once with
additional verbiage,
that
happening when 2ndary messages are interrupted, keeping audio to a
minimum...
jwh
Ahh, I follow now (and thanks for keeping on
this). Yes, I considered blocking the keypad for certain actions back
during design, but I don't think it works. The problem is that people
expect immediate feedback when they do something. If you block the keypad,
then people instinctively start repeatedly hitting the key they expect to do
something, which isn't good. Once a voter has got the hang of things
they aren't going to let "you have chosen to vote for Ken Clark" play in
its entirety. They hear "you have chosen" and they know the action was
taken. Then they press 6 and go on with their
business.
Its all a design thing. I could be wrong.
Lets add the audio feeback (probably a beep-like tone) and see how it
goes. Even as it stands its pretty hard to be "confused" by the next
candidate being played. The user is in a context where they expect it to
play -- they just hit the next candidate key.
Ken