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RE: BS4-1-1-0 Vibs dialog enunciating wrong canidate names
The "advance to next
candidate key" is 6, not 5.
Nel and I have
played around with it for a bit, and have come to the conclusion that you are
pressing 5 to vote for (or cancel your vote for) for a candidate. At this
point it says "to cancel your vote for" and should say Ken Clark. But
before it says Ken Clark, you press 6, and advance to the next candidate.
At that point it says "Jeff Hallmark", because you are now on the next
candidate. If you time it just right, the sentence gets strung together
as "you have canceled your vote for...Jeff Hallmark", which is obviously
not the case. Please confirm that this is the correct interpretation of
your message.
This is currently by
design. The user selected next, we cut off whatever was playing and
immediately speak the next candidate or race audio. Now, having played the
sequence I can see that it could be confusing. I am not
sure: the user did press the 6 key after all. I'm open to
suggestions on how to improve this though. We might for example play the
number key they just pressed "6" before playing the candidate name. That
would break up the (misinterpreted) sentence at least. Or maybe just
a beep would help. Thoughts?
Ken
Problem:
Vibs dialog enunciating wrong canidate names if voter presses the
"advance to next canidate key" #5.
Scenario:
Voter votes for candidate, for instance Ken Clark.
Then if the voter pauses, the system instructs the voter "to cancel your
vote for" and then should append "Ken
Clark" ,
which it does, as long as the voter doesn't press another
key.
At any time the during the system instruction "to cancel your vote
for" if the voter presses the #5 key, the pointer to canidate "Ken Clark"
is lost.
If you time it right the instruction "to cancel your vote for" will
actually speak the next canidates name.
For example "to cancel your vote for" #5
pressed, then the system appends next canidates name not
the one that they actually voted.