# Microsoft Developer Studio Generated NMAKE File, Based on BNETD.dsp # # FIXME: # This file is now way out of date... to crappy a format to keep # manually editing. See about making a script to generate this from # Makefile.in. # !IF "$(CFG)" == "" CFG=BNETD - Win32 Debug !MESSAGE No configuration specified. Defaulting to BNETD - Win32 Debug. !ENDIF !IF "$(CFG)" != "BNETD - Win32 Release" && "$(CFG)" != "BNETD - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BNETD.mak" CFG="BNETD - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BNETD - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "BNETD - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "BNETD - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\BNETD.exe" CLEAN : -@erase "$(INTDIR)\account.obj" -@erase "$(INTDIR)\account_wrap.obj" -@erase "$(INTDIR)\adbanner.obj" -@erase "$(INTDIR)\addr.obj" -@erase "$(INTDIR)\alias_command.obj" -@erase "$(INTDIR)\autoupdate.obj" -@erase "$(INTDIR)\proginfo.obj" -@erase "$(INTDIR)\bits.obj" -@erase "$(INTDIR)\bits_chat.obj" -@erase "$(INTDIR)\bits_ext.obj" -@erase "$(INTDIR)\bits_game.obj" -@erase "$(INTDIR)\bits_login.obj" -@erase "$(INTDIR)\bits_motd.obj" -@erase "$(INTDIR)\bits_net.obj" -@erase "$(INTDIR)\bits_packet.obj" -@erase "$(INTDIR)\bits_query.obj" -@erase "$(INTDIR)\bits_rconn.obj" -@erase "$(INTDIR)\bits_va.obj" -@erase "$(INTDIR)\bn_type.obj" -@erase "$(INTDIR)\bnethash.obj" -@erase "$(INTDIR)\bnethashconv.obj" -@erase "$(INTDIR)\bnettime.obj" -@erase "$(INTDIR)\channel.obj" -@erase "$(INTDIR)\channel_conv.obj" -@erase "$(INTDIR)\character.obj" -@erase "$(INTDIR)\check_alloc.obj" -@erase "$(INTDIR)\command.obj" -@erase "$(INTDIR)\connection.obj" -@erase "$(INTDIR)\difftime.obj" -@erase "$(INTDIR)\eventlog.obj" -@erase "$(INTDIR)\file.obj" -@erase "$(INTDIR)\game.obj" -@erase "$(INTDIR)\game_conv.obj" -@erase "$(INTDIR)\game_rule.obj" -@erase "$(INTDIR)\gametrans.obj" -@erase "$(INTDIR)\gettimeofday.obj" -@erase "$(INTDIR)\give_up_root_privileges.obj" -@erase "$(INTDIR)\handle_auth.obj" -@erase "$(INTDIR)\handle_bits.obj" -@erase "$(INTDIR)\handle_bnet.obj" -@erase "$(INTDIR)\handle_bot.obj" -@erase "$(INTDIR)\handle_d2cs.obj" -@erase "$(INTDIR)\handle_file.obj" -@erase "$(INTDIR)\handle_init.obj" -@erase "$(INTDIR)\handle_telnet.obj" -@erase "$(INTDIR)\handle_udp.obj" -@erase "$(INTDIR)\hashtable.obj" -@erase "$(INTDIR)\helpfile.obj" -@erase "$(INTDIR)\hexdump.obj" -@erase "$(INTDIR)\inet_aton.obj" -@erase "$(INTDIR)\inet_ntoa.obj" -@erase "$(INTDIR)\ipban.obj" -@erase "$(INTDIR)\irc.obj" -@erase "$(INTDIR)\query.obj" -@erase "$(INTDIR)\ladder.obj" -@erase "$(INTDIR)\ladder_calc.obj" -@erase "$(INTDIR)\list.obj" -@erase "$(INTDIR)\mail.obj" -@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\memcpy.obj" -@erase "$(INTDIR)\memset.obj" -@erase "$(INTDIR)\message.obj" -@erase "$(INTDIR)\network.obj" -@erase "$(INTDIR)\packet.obj" -@erase "$(INTDIR)\pdir.obj" -@erase "$(INTDIR)\prefs.obj" -@erase "$(INTDIR)\psock.obj" -@erase "$(INTDIR)\queue.obj" -@erase "$(INTDIR)\realm.obj" -@erase "$(INTDIR)\runprog.obj" -@erase "$(INTDIR)\server.obj" -@erase "$(INTDIR)\strcasecmp.obj" -@erase "$(INTDIR)\strdup.obj" -@erase "$(INTDIR)\strerror.obj" -@erase "$(INTDIR)\strftime.obj" -@erase "$(INTDIR)\strncasecmp.obj" -@erase "$(INTDIR)\strtoul.obj" -@erase "$(INTDIR)\tick.obj" -@erase "$(INTDIR)\timer.obj" -@erase "$(INTDIR)\token.obj" -@erase "$(INTDIR)\tracker.obj" -@erase "$(INTDIR)\udptest_send.obj" -@erase "$(INTDIR)\uname.obj" -@erase "$(INTDIR)\util.obj" -@erase "$(INTDIR)\versioncheck.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\watch.obj" -@erase "$(OUTDIR)\BNETD.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /Fp"$(INTDIR)\BNETD.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\BNETD.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=wsock32.lib kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\BNETD.pdb" /machine:I386 /out:"$(OUTDIR)\BNETD.exe" LINK32_OBJS= \ "$(INTDIR)\account.obj" \ "$(INTDIR)\account_wrap.obj" \ "$(INTDIR)\adbanner.obj" \ "$(INTDIR)\addr.obj" \ "$(INTDIR)\autoupdate.obj" \ "$(INTDIR)\proginfo.obj" \ "$(INTDIR)\bits.obj" \ "$(INTDIR)\bits_chat.obj" \ "$(INTDIR)\bits_ext.obj" \ "$(INTDIR)\bits_game.obj" \ "$(INTDIR)\bits_login.obj" \ "$(INTDIR)\bits_motd.obj" \ "$(INTDIR)\bits_net.obj" \ "$(INTDIR)\bits_packet.obj" \ "$(INTDIR)\bits_query.obj" \ "$(INTDIR)\bits_rconn.obj" \ "$(INTDIR)\bits_va.obj" \ "$(INTDIR)\bn_type.obj" \ "$(INTDIR)\bnethash.obj" \ "$(INTDIR)\bnethashconv.obj" \ "$(INTDIR)\bnettime.obj" \ "$(INTDIR)\channel.obj" \ "$(INTDIR)\channel_conv.obj" \ "$(INTDIR)\character.obj" \ "$(INTDIR)\check_alloc.obj" \ "$(INTDIR)\command.obj" \ "$(INTDIR)\connection.obj" \ "$(INTDIR)\eventlog.obj" \ "$(INTDIR)\file.obj" \ "$(INTDIR)\game.obj" \ "$(INTDIR)\game_conv.obj" \ "$(INTDIR)\game_rule.obj" \ "$(INTDIR)\gametrans.obj" \ "$(INTDIR)\give_up_root_privileges.obj" \ "$(INTDIR)\handle_auth.obj" \ "$(INTDIR)\handle_bits.obj" \ "$(INTDIR)\handle_bnet.obj" \ "$(INTDIR)\handle_bot.obj" \ "$(INTDIR)\handle_file.obj" \ "$(INTDIR)\handle_init.obj" \ "$(INTDIR)\handle_telnet.obj" \ "$(INTDIR)\handle_udp.obj" \ "$(INTDIR)\hashtable.obj" \ "$(INTDIR)\helpfile.obj" \ "$(INTDIR)\hexdump.obj" \ "$(INTDIR)\ipban.obj" \ "$(INTDIR)\ladder.obj" \ "$(INTDIR)\ladder_calc.obj" \ "$(INTDIR)\list.obj" \ "$(INTDIR)\mail.obj" \ "$(INTDIR)\main.obj" \ "$(INTDIR)\message.obj" \ "$(INTDIR)\network.obj" \ "$(INTDIR)\packet.obj" \ "$(INTDIR)\prefs.obj" \ "$(INTDIR)\queue.obj" \ "$(INTDIR)\realm.obj" \ "$(INTDIR)\runprog.obj" \ "$(INTDIR)\server.obj" \ "$(INTDIR)\tick.obj" \ "$(INTDIR)\timer.obj" \ "$(INTDIR)\token.obj" \ "$(INTDIR)\tracker.obj" \ "$(INTDIR)\udptest_send.obj" \ "$(INTDIR)\util.obj" \ "$(INTDIR)\versioncheck.obj" \ "$(INTDIR)\watch.obj" \ "$(INTDIR)\strtoul.obj" \ "$(INTDIR)\gettimeofday.obj" \ "$(INTDIR)\pdir.obj" \ "$(INTDIR)\inet_aton.obj" \ "$(INTDIR)\inet_ntoa.obj" \ "$(INTDIR)\memcpy.obj" \ "$(INTDIR)\memset.obj" \ "$(INTDIR)\psock.obj" \ "$(INTDIR)\strcasecmp.obj" \ "$(INTDIR)\strdup.obj" \ "$(INTDIR)\strerror.obj" \ "$(INTDIR)\strftime.obj" \ "$(INTDIR)\strncasecmp.obj" \ "$(INTDIR)\difftime.obj" \ "$(INTDIR)\uname.obj" "$(OUTDIR)\BNETD.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\BNETD.exe" "$(OUTDIR)\BNETD.bsc" CLEAN : -@erase "$(INTDIR)\account.obj" -@erase "$(INTDIR)\account.sbr" -@erase "$(INTDIR)\account_wrap.obj" -@erase "$(INTDIR)\account_wrap.sbr" -@erase "$(INTDIR)\adbanner.obj" -@erase "$(INTDIR)\adbanner.sbr" -@erase "$(INTDIR)\addr.obj" -@erase "$(INTDIR)\addr.sbr" -@erase "$(INTDIR)\autoupdate.obj" -@erase "$(INTDIR)\autoupdate.sbr" -@erase "$(INTDIR)\proginfo.obj" -@erase "$(INTDIR)\proginfo.sbr" -@erase "$(INTDIR)\bits.obj" -@erase "$(INTDIR)\bits.sbr" -@erase "$(INTDIR)\bits_chat.obj" -@erase "$(INTDIR)\bits_chat.sbr" -@erase "$(INTDIR)\bits_ext.obj" -@erase "$(INTDIR)\bits_ext.sbr" -@erase "$(INTDIR)\bits_game.obj" -@erase "$(INTDIR)\bits_game.sbr" -@erase "$(INTDIR)\bits_login.obj" -@erase "$(INTDIR)\bits_login.sbr" -@erase "$(INTDIR)\bits_motd.obj" -@erase "$(INTDIR)\bits_motd.sbr" -@erase "$(INTDIR)\bits_net.obj" -@erase "$(INTDIR)\bits_net.sbr" -@erase "$(INTDIR)\bits_packet.obj" -@erase "$(INTDIR)\bits_packet.sbr" -@erase "$(INTDIR)\bits_query.obj" -@erase "$(INTDIR)\bits_query.sbr" -@erase "$(INTDIR)\bits_rconn.obj" -@erase "$(INTDIR)\bits_rconn.sbr" -@erase "$(INTDIR)\bits_va.obj" -@erase "$(INTDIR)\bits_va.sbr" -@erase "$(INTDIR)\bn_type.obj" -@erase "$(INTDIR)\bn_type.sbr" -@erase "$(INTDIR)\bnethash.obj" -@erase "$(INTDIR)\bnethash.sbr" -@erase "$(INTDIR)\bnethashconv.obj" -@erase "$(INTDIR)\bnethashconv.sbr" -@erase "$(INTDIR)\bnettime.obj" -@erase "$(INTDIR)\bnettime.sbr" -@erase "$(INTDIR)\channel.obj" -@erase "$(INTDIR)\channel.sbr" -@erase "$(INTDIR)\channel_conv.obj" -@erase "$(INTDIR)\channel_conv.sbr" -@erase "$(INTDIR)\character.obj" -@erase "$(INTDIR)\character.sbr" -@erase "$(INTDIR)\check_alloc.obj" -@erase "$(INTDIR)\check_alloc.sbr" -@erase "$(INTDIR)\command.obj" -@erase "$(INTDIR)\command.sbr" -@erase "$(INTDIR)\connection.obj" -@erase "$(INTDIR)\connection.sbr" -@erase "$(INTDIR)\difftime.obj" -@erase "$(INTDIR)\difftime.sbr" -@erase "$(INTDIR)\eventlog.obj" -@erase "$(INTDIR)\eventlog.sbr" -@erase "$(INTDIR)\file.obj" -@erase "$(INTDIR)\file.sbr" -@erase "$(INTDIR)\game.obj" -@erase "$(INTDIR)\game.sbr" -@erase "$(INTDIR)\game_conv.obj" -@erase "$(INTDIR)\game_conv.sbr" -@erase "$(INTDIR)\game_rule.obj" -@erase "$(INTDIR)\game_rule.sbr" -@erase "$(INTDIR)\gametrans.obj" -@erase "$(INTDIR)\gametrans.sbr" -@erase "$(INTDIR)\gettimeofday.obj" -@erase "$(INTDIR)\gettimeofday.sbr" -@erase "$(INTDIR)\give_up_root_privileges.obj" -@erase "$(INTDIR)\give_up_root_privileges.sbr" -@erase "$(INTDIR)\handle_auth.obj" -@erase "$(INTDIR)\handle_auth.sbr" -@erase "$(INTDIR)\handle_bits.obj" -@erase "$(INTDIR)\handle_bits.sbr" -@erase "$(INTDIR)\handle_bnet.obj" -@erase "$(INTDIR)\handle_bnet.sbr" -@erase "$(INTDIR)\handle_bot.obj" -@erase "$(INTDIR)\handle_bot.sbr" -@erase "$(INTDIR)\handle_file.obj" -@erase "$(INTDIR)\handle_file.sbr" -@erase "$(INTDIR)\handle_init.obj" -@erase "$(INTDIR)\handle_init.sbr" -@erase "$(INTDIR)\handle_telnet.obj" -@erase "$(INTDIR)\handle_telnet.sbr" -@erase "$(INTDIR)\handle_udp.obj" -@erase "$(INTDIR)\handle_udp.sbr" -@erase "$(INTDIR)\hashtable.obj" -@erase "$(INTDIR)\hashtable.sbr" -@erase "$(INTDIR)\helpfile.obj" -@erase "$(INTDIR)\helpfile.sbr" -@erase "$(INTDIR)\hexdump.obj" -@erase "$(INTDIR)\hexdump.sbr" -@erase "$(INTDIR)\pdir.obj" -@erase "$(INTDIR)\pdir.sbr" -@erase "$(INTDIR)\inet_aton.obj" -@erase "$(INTDIR)\inet_aton.sbr" -@erase "$(INTDIR)\inet_ntoa.obj" -@erase "$(INTDIR)\inet_ntoa.sbr" -@erase "$(INTDIR)\ipban.obj" -@erase "$(INTDIR)\ipban.sbr" -@erase "$(INTDIR)\ladder.obj" -@erase "$(INTDIR)\ladder.sbr" -@erase "$(INTDIR)\ladder_calc.obj" -@erase "$(INTDIR)\ladder_calc.sbr" -@erase "$(INTDIR)\list.obj" -@erase "$(INTDIR)\list.sbr" -@erase "$(INTDIR)\mail.obj" -@erase "$(INTDIR)\mail.sbr" -@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\main.sbr" -@erase "$(INTDIR)\memcpy.obj" -@erase "$(INTDIR)\memcpy.sbr" -@erase "$(INTDIR)\memset.obj" -@erase "$(INTDIR)\memset.sbr" -@erase "$(INTDIR)\message.obj" -@erase "$(INTDIR)\message.sbr" -@erase "$(INTDIR)\network.obj" -@erase "$(INTDIR)\network.sbr" -@erase "$(INTDIR)\packet.obj" -@erase "$(INTDIR)\packet.sbr" -@erase "$(INTDIR)\prefs.obj" -@erase "$(INTDIR)\prefs.sbr" -@erase "$(INTDIR)\psock.obj" -@erase "$(INTDIR)\psock.sbr" -@erase "$(INTDIR)\queue.obj" -@erase "$(INTDIR)\queue.sbr" -@erase "$(INTDIR)\realm.obj" -@erase "$(INTDIR)\realm.sbr" -@erase "$(INTDIR)\runprog.obj" -@erase "$(INTDIR)\runprog.sbr" -@erase "$(INTDIR)\server.obj" -@erase "$(INTDIR)\server.sbr" -@erase "$(INTDIR)\strcasecmp.obj" -@erase "$(INTDIR)\strcasecmp.sbr" -@erase "$(INTDIR)\strdup.obj" -@erase "$(INTDIR)\strdup.sbr" -@erase "$(INTDIR)\strerror.obj" -@erase "$(INTDIR)\strerror.sbr" -@erase "$(INTDIR)\strftime.obj" -@erase "$(INTDIR)\strftime.sbr" -@erase "$(INTDIR)\strncasecmp.obj" -@erase "$(INTDIR)\strncasecmp.sbr" -@erase "$(INTDIR)\strtoul.obj" -@erase "$(INTDIR)\strtoul.sbr" -@erase "$(INTDIR)\tick.obj" -@erase "$(INTDIR)\tick.sbr" -@erase "$(INTDIR)\timer.obj" -@erase "$(INTDIR)\timer.sbr" -@erase "$(INTDIR)\token.obj" -@erase "$(INTDIR)\token.sbr" -@erase "$(INTDIR)\tracker.obj" -@erase "$(INTDIR)\tracker.sbr" -@erase "$(INTDIR)\udptest_send.obj" -@erase "$(INTDIR)\udptest_send.sbr" -@erase "$(INTDIR)\uname.obj" -@erase "$(INTDIR)\uname.sbr" -@erase "$(INTDIR)\util.obj" -@erase "$(INTDIR)\util.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\versioncheck.obj" -@erase "$(INTDIR)\versioncheck.sbr" -@erase "$(INTDIR)\watch.obj" -@erase "$(INTDIR)\watch.sbr" -@erase "$(OUTDIR)\BNETD.bsc" -@erase "$(OUTDIR)\BNETD.exe" -@erase "$(OUTDIR)\BNETD.ilk" -@erase "$(OUTDIR)\BNETD.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MLd /W3 /Gm /ZI /Od /I "..\src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\BNETD.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\BNETD.bsc" BSC32_SBRS= \ "$(INTDIR)\account.sbr" \ "$(INTDIR)\account_wrap.sbr" \ "$(INTDIR)\adbanner.sbr" \ "$(INTDIR)\addr.sbr" \ "$(INTDIR)\autoupdate.sbr" \ "$(INTDIR)\proginfo.sbr" \ "$(INTDIR)\bits.sbr" \ "$(INTDIR)\bits_chat.sbr" \ "$(INTDIR)\bits_ext.sbr" \ "$(INTDIR)\bits_game.sbr" \ "$(INTDIR)\bits_login.sbr" \ "$(INTDIR)\bits_motd.sbr" \ "$(INTDIR)\bits_net.sbr" \ "$(INTDIR)\bits_packet.sbr" \ "$(INTDIR)\bits_query.sbr" \ "$(INTDIR)\bits_rconn.sbr" \ "$(INTDIR)\bits_va.sbr" \ "$(INTDIR)\bn_type.sbr" \ "$(INTDIR)\bnethash.sbr" \ "$(INTDIR)\bnethashconv.sbr" \ "$(INTDIR)\bnettime.sbr" \ "$(INTDIR)\channel.sbr" \ "$(INTDIR)\character.sbr" \ "$(INTDIR)\check_alloc.sbr" \ "$(INTDIR)\command.sbr" \ "$(INTDIR)\connection.sbr" \ "$(INTDIR)\eventlog.sbr" \ "$(INTDIR)\file.sbr" \ "$(INTDIR)\game.sbr" \ "$(INTDIR)\game_conv.sbr" \ "$(INTDIR)\game_rule.sbr" \ "$(INTDIR)\gametrans.sbr" \ "$(INTDIR)\give_up_root_privileges.sbr" \ "$(INTDIR)\handle_auth.sbr" \ "$(INTDIR)\handle_bits.sbr" \ "$(INTDIR)\handle_bnet.sbr" \ "$(INTDIR)\handle_bot.sbr" \ "$(INTDIR)\handle_file.sbr" \ "$(INTDIR)\handle_init.sbr" \ "$(INTDIR)\handle_telnet.sbr" \ "$(INTDIR)\handle_udp.sbr" \ "$(INTDIR)\hashtable.sbr" \ "$(INTDIR)\helpfile.sbr" \ "$(INTDIR)\hexdump.sbr" \ "$(INTDIR)\ipban.sbr" \ "$(INTDIR)\ladder.sbr" \ "$(INTDIR)\ladder_calc.sbr" \ "$(INTDIR)\list.sbr" \ "$(INTDIR)\mail.sbr" \ "$(INTDIR)\main.sbr" \ "$(INTDIR)\message.sbr" \ "$(INTDIR)\network.sbr" \ "$(INTDIR)\packet.sbr" \ "$(INTDIR)\prefs.sbr" \ "$(INTDIR)\queue.sbr" \ "$(INTDIR)\realm.sbr" \ "$(INTDIR)\runprog.sbr" \ "$(INTDIR)\server.sbr" \ "$(INTDIR)\tick.sbr" \ "$(INTDIR)\timer.sbr" \ "$(INTDIR)\token.sbr" \ "$(INTDIR)\tracker.sbr" \ "$(INTDIR)\udptest_send.sbr" \ "$(INTDIR)\util.sbr" \ "$(INTDIR)\versioncheck.sbr" \ "$(INTDIR)\watch.sbr" \ "$(INTDIR)\strtoul.sbr" \ "$(INTDIR)\gettimeofday.sbr" \ "$(INTDIR)\pdir.sbr" \ "$(INTDIR)\inet_aton.sbr" \ "$(INTDIR)\inet_ntoa.sbr" \ "$(INTDIR)\memcpy.sbr" \ "$(INTDIR)\memset.sbr" \ "$(INTDIR)\psock.sbr" \ "$(INTDIR)\strcasecmp.sbr" \ "$(INTDIR)\strdup.sbr" \ "$(INTDIR)\strerror.sbr" \ "$(INTDIR)\strftime.sbr" \ "$(INTDIR)\strncasecmp.sbr" \ "$(INTDIR)\difftime.sbr" \ "$(INTDIR)\uname.sbr" "$(OUTDIR)\BNETD.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=wsock32.lib kernel32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\BNETD.pdb" /debug /machine:I386 /out:"$(OUTDIR)\BNETD.exe" /pdbtype:sept LINK32_OBJS= \ "$(INTDIR)\account.obj" \ "$(INTDIR)\account_wrap.obj" \ "$(INTDIR)\adbanner.obj" \ "$(INTDIR)\addr.obj" \ "$(INTDIR)\autoupdate.obj" \ "$(INTDIR)\proginfo.obj" \ "$(INTDIR)\bits.obj" \ "$(INTDIR)\bits_chat.obj" \ "$(INTDIR)\bits_ext.obj" \ "$(INTDIR)\bits_game.obj" \ "$(INTDIR)\bits_login.obj" \ "$(INTDIR)\bits_motd.obj" \ "$(INTDIR)\bits_net.obj" \ "$(INTDIR)\bits_packet.obj" \ "$(INTDIR)\bits_query.obj" \ "$(INTDIR)\bits_rconn.obj" \ "$(INTDIR)\bits_va.obj" \ "$(INTDIR)\bn_type.obj" \ "$(INTDIR)\bnethash.obj" \ "$(INTDIR)\bnethashconv.obj" \ "$(INTDIR)\bnettime.obj" \ "$(INTDIR)\channel.obj" \ "$(INTDIR)\channel_conv.obj" \ "$(INTDIR)\character.obj" \ "$(INTDIR)\check_alloc.obj" \ "$(INTDIR)\command.obj" \ "$(INTDIR)\connection.obj" \ "$(INTDIR)\eventlog.obj" \ "$(INTDIR)\file.obj" \ "$(INTDIR)\game.obj" \ "$(INTDIR)\game_conv.obj" \ "$(INTDIR)\game_rule.obj" \ "$(INTDIR)\gametrans.obj" \ "$(INTDIR)\give_up_root_privileges.obj" \ "$(INTDIR)\handle_auth.obj" \ "$(INTDIR)\handle_bits.obj" \ "$(INTDIR)\handle_bnet.obj" \ "$(INTDIR)\handle_bot.obj" \ "$(INTDIR)\handle_file.obj" \ "$(INTDIR)\handle_init.obj" \ "$(INTDIR)\handle_telnet.obj" \ "$(INTDIR)\handle_udp.obj" \ "$(INTDIR)\hashtable.obj" \ "$(INTDIR)\helpfile.obj" \ "$(INTDIR)\hexdump.obj" \ "$(INTDIR)\ipban.obj" \ "$(INTDIR)\ladder.obj" \ "$(INTDIR)\ladder_calc.obj" \ "$(INTDIR)\list.obj" \ "$(INTDIR)\mail.obj" \ "$(INTDIR)\main.obj" \ "$(INTDIR)\message.obj" \ "$(INTDIR)\network.obj" \ "$(INTDIR)\packet.obj" \ "$(INTDIR)\prefs.obj" \ "$(INTDIR)\queue.obj" \ "$(INTDIR)\realm.obj" \ "$(INTDIR)\runprog.obj" \ "$(INTDIR)\server.obj" \ "$(INTDIR)\tick.obj" \ "$(INTDIR)\timer.obj" \ "$(INTDIR)\token.obj" \ "$(INTDIR)\tracker.obj" \ "$(INTDIR)\udptest_send.obj" \ "$(INTDIR)\util.obj" \ "$(INTDIR)\versioncheck.obj" \ "$(INTDIR)\watch.obj" \ "$(INTDIR)\strtoul.obj" \ "$(INTDIR)\gettimeofday.obj" \ "$(INTDIR)\pdir.obj" \ "$(INTDIR)\inet_aton.obj" \ "$(INTDIR)\inet_ntoa.obj" \ "$(INTDIR)\memcpy.obj" \ "$(INTDIR)\memset.obj" \ "$(INTDIR)\psock.obj" \ "$(INTDIR)\strcasecmp.obj" \ "$(INTDIR)\strdup.obj" \ "$(INTDIR)\strerror.obj" \ "$(INTDIR)\strftime.obj" \ "$(INTDIR)\strncasecmp.obj" \ "$(INTDIR)\difftime.obj" \ "$(INTDIR)\uname.obj" "$(OUTDIR)\BNETD.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("BNETD.dep") !INCLUDE "BNETD.dep" !ELSE !MESSAGE Warning: cannot find "BNETD.dep" !ENDIF !ENDIF !IF "$(CFG)" == "BNETD - Win32 Release" || "$(CFG)" == "BNETD - Win32 Debug" SOURCE=..\src\bnetd\account.c !IF "$(CFG)" == "BNETD - Win32 Release" CPP_SWITCHES=/nologo /ML /W3 /GX- /O2 /I "..\src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\account.obj" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" CPP_SWITCHES=/nologo /MLd /W3 /Gm /GX- /ZI /Od /I "..\src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c "$(INTDIR)\account.obj" "$(INTDIR)\account.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ENDIF SOURCE=..\src\bnetd\account_wrap.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\account_wrap.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\account_wrap.obj" "$(INTDIR)\account_wrap.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\adbanner.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\adbanner.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\adbanner.obj" "$(INTDIR)\adbanner.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\addr.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\addr.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\addr.obj" "$(INTDIR)\addr.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\autoupdate.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\autoupdate.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\autoupdate.obj" "$(INTDIR)\autoupdate.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\proginfo.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\proginfo.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\proginfo.obj" "$(INTDIR)\proginfo.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits.obj" "$(INTDIR)\bits.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_chat.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_chat.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_chat.obj" "$(INTDIR)\bits_chat.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_ext.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_ext.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_ext.obj" "$(INTDIR)\bits_ext.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_game.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_game.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_game.obj" "$(INTDIR)\bits_game.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_login.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_login.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_login.obj" "$(INTDIR)\bits_login.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_motd.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_motd.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_motd.obj" "$(INTDIR)\bits_motd.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_net.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_net.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_net.obj" "$(INTDIR)\bits_net.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_packet.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_packet.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_packet.obj" "$(INTDIR)\bits_packet.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_query.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_query.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_query.obj" "$(INTDIR)\bits_query.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_rconn.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_rconn.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_rconn.obj" "$(INTDIR)\bits_rconn.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\bits_va.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bits_va.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bits_va.obj" "$(INTDIR)\bits_va.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\bn_type.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bn_type.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bn_type.obj" "$(INTDIR)\bn_type.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\bnethash.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bnethash.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bnethash.obj" "$(INTDIR)\bnethash.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\bnethashconv.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bnethashconv.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bnethashconv.obj" "$(INTDIR)\bnethashconv.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\bnettime.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\bnettime.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\bnettime.obj" "$(INTDIR)\bnettime.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\channel.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\channel.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\channel.obj" "$(INTDIR)\channel.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\channel_conv.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\channel_conv.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\channel_conv.obj" "$(INTDIR)\channel_conv.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\character.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\character.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\character.obj" "$(INTDIR)\character.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\check_alloc.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\check_alloc.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\check_alloc.obj" "$(INTDIR)\check_alloc.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\command.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\command.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\command.obj" "$(INTDIR)\command.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\connection.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\connection.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\connection.obj" "$(INTDIR)\connection.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\difftime.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\difftime.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\difftime.obj" "$(INTDIR)\difftime.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\eventlog.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\eventlog.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\eventlog.obj" "$(INTDIR)\eventlog.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\file.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\file.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\file.obj" "$(INTDIR)\file.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\game.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\game.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\game.obj" "$(INTDIR)\game.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\game_conv.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\game_conv.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\game_conv.obj" "$(INTDIR)\game_conv.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\game_rule.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\game_rule.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\game_rule.obj" "$(INTDIR)\game_rule.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\gametrans.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\gametrans.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\gametrans.obj" "$(INTDIR)\gametrans.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\gettimeofday.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\gettimeofday.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\gettimeofday.obj" "$(INTDIR)\gettimeofday.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\give_up_root_privileges.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\give_up_root_privileges.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\give_up_root_privileges.obj" "$(INTDIR)\give_up_root_privileges.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_auth.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_auth.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_auth.obj" "$(INTDIR)\handle_auth.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_bits.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_bits.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_bits.obj" "$(INTDIR)\handle_bits.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_bnet.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_bnet.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_bnet.obj" "$(INTDIR)\handle_bnet.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_bot.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_bot.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_bot.obj" "$(INTDIR)\handle_bot.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_file.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_file.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_file.obj" "$(INTDIR)\handle_file.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_init.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_init.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_init.obj" "$(INTDIR)\handle_init.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_telnet.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_telnet.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_telnet.obj" "$(INTDIR)\handle_telnet.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\handle_udp.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\handle_udp.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\handle_udp.obj" "$(INTDIR)\handle_udp.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\hashtable.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\hashtable.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\hashtable.obj" "$(INTDIR)\hashtable.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\helpfile.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\helpfile.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\helpfile.obj" "$(INTDIR)\helpfile.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\hexdump.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\hexdump.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\hexdump.obj" "$(INTDIR)\hexdump.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\pdir.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\pdir.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\pdir.obj" "$(INTDIR)\pdir.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\inet_aton.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\inet_aton.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\inet_aton.obj" "$(INTDIR)\inet_aton.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\inet_ntoa.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\inet_ntoa.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\inet_ntoa.obj" "$(INTDIR)\inet_ntoa.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\ipban.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\ipban.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\ipban.obj" "$(INTDIR)\ipban.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\ladder.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\ladder.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\ladder.obj" "$(INTDIR)\ladder.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\ladder_calc.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\ladder_calc.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\ladder_calc.obj" "$(INTDIR)\ladder_calc.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\list.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\list.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\list.obj" "$(INTDIR)\list.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\mail.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\mail.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\mail.obj" "$(INTDIR)\mail.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\main.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\main.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\main.obj" "$(INTDIR)\main.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\memcpy.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\memcpy.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\memcpy.obj" "$(INTDIR)\memcpy.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\memset.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\memset.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\memset.obj" "$(INTDIR)\memset.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\message.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\message.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\message.obj" "$(INTDIR)\message.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\network.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\network.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\network.obj" "$(INTDIR)\network.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\packet.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\packet.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\packet.obj" "$(INTDIR)\packet.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\prefs.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\prefs.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\prefs.obj" "$(INTDIR)\prefs.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\psock.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\psock.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\psock.obj" "$(INTDIR)\psock.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\queue.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\queue.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\queue.obj" "$(INTDIR)\queue.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\realm.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\realm.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\realm.obj" "$(INTDIR)\realm.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\runprog.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\runprog.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\runprog.obj" "$(INTDIR)\runprog.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\server.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\server.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\server.obj" "$(INTDIR)\server.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strcasecmp.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strcasecmp.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strcasecmp.obj" "$(INTDIR)\strcasecmp.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strdup.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strdup.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strdup.obj" "$(INTDIR)\strdup.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strerror.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strerror.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strerror.obj" "$(INTDIR)\strerror.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strftime.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strftime.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strftime.obj" "$(INTDIR)\strftime.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strncasecmp.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strncasecmp.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strncasecmp.obj" "$(INTDIR)\strncasecmp.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\strtoul.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\strtoul.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\strtoul.obj" "$(INTDIR)\strtoul.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\tick.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\tick.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\tick.obj" "$(INTDIR)\tick.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\timer.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\token.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\token.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\token.obj" "$(INTDIR)\token.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\tracker.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\tracker.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\tracker.obj" "$(INTDIR)\tracker.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\udptest_send.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\udptest_send.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\udptest_send.obj" "$(INTDIR)\udptest_send.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\compat\uname.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\uname.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\uname.obj" "$(INTDIR)\uname.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\common\util.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\util.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\util.obj" "$(INTDIR)\util.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\versioncheck.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\versioncheck.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\versioncheck.obj" "$(INTDIR)\versioncheck.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=..\src\bnetd\watch.c !IF "$(CFG)" == "BNETD - Win32 Release" "$(INTDIR)\watch.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "BNETD - Win32 Debug" "$(INTDIR)\watch.obj" "$(INTDIR)\watch.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF !ENDIF